V-Ram in overload = GPU crash = Application crash or even automatic reboot of the PC in the worst case. V-Ram : Be careful that it does not exceed “100%”, try not to have more than 80%, you may have crashes. So don’t panic if you have worries the first few minutes, it’s normal, enable DLSS and let the shaders compile quietly (about 10 minutes with an M2 SSD).Įxcept for the high V-Ram usage, a small patch will surely fix it ! => Once in “real” game, during and after the prologue: Stable game at 100 FPS constant. Resource usage after this small adjustment: => In some rare cases, HDR can have an impact on performance and stability of games, disable it (Screen, Windows, In-game). => Section 3) ⚠️”Oodle” decompression library⚠️Īfter 10 minutes and once these at 100% =>Īctivate DLSS In the “Display” tab, then in “Graphics”, set the graphics presets to Utra, V-Sync OFF (G-Sync screen) and FPS limit to 100 (limiting the game to 100FPS allows to lower the GPU usage to 50%) ⭐ ” I heard a solution about the Oodle library! ” => The best thing (SAFE) to do is to reboot the PC, restart the game and wait for a Patch if the crashes persist. “Ok, but I have the shaders stuck and I crash all the time! ” It is necessary to wait for the 100% in the main menu of the game before launching a new game, otherwise the game risks to crash, to undergo big drops or to have very (too) long loading times.īlocked shaders, crashes when launching the game : Launching problem / optimization ? Don’t panic!įirst launch: CPU, GPU & RAM at 80 – 90% resulting in a crash at the new game launch?!
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